hAPI Fisica  0.1
The hAPI Fisica physics engine expands Richard Marxer's fisica for Processing. The engine wraps the jbox2d physics engine for use with the Haply Development kit and the Hapkit.
FBlob Member List

This is the complete list of members for FBlob, including all inherited members.

addForce(float fx, float fy) (defined in FBlob)FBlob
FBody.addForce(float fx, float fy, float px, float py)FBody
addImpulse(float fx, float fy)FBody
addImpulse(float fx, float fy, float px, float py)FBody
addTorque(float t) (defined in FBlob)FBlob
addToWorld(FWorld world) (defined in FBlob)FBlob
addVertexBody(FBody b)FBlob
adjustAngularVelocity(float dw)FBody
adjustPosition(float dx, float dy)FBody
adjustRotation(float dw)FBody
adjustVelocity(float dvx, float dvy)FBody
appletFill(PGraphics applet, int argb) (defined in FDrawable)FDrawableprotected
appletFillStroke(PGraphics applet) (defined in FDrawable)FDrawableprotected
appletStroke(PGraphics applet, int argb) (defined in FDrawable)FDrawableprotected
applyMatrix(PGraphics applet) (defined in FBody)FBodyprotected
attachImage(PImage img) (defined in FBlob)FBlob
dettachImage() (defined in FBlob)FBlob
draw(PGraphics graphics)FDrawable
draw(PApplet applet)FDrawable
drawDebug(PGraphics graphics)FDrawable
drawDebug(PApplet applet)FDrawable
drawImage(PGraphics applet) (defined in FDrawable)FDrawableprotected
FBlob()FBlob
getAABB() (defined in FBody)FBodyprotected
getAngularVelocity()FBody
getBB() (defined in FBody)FBodyprotected
getBodies() (defined in FBody)FBodyprotected
getBox2dBody()FBody
getCategoryBits() (defined in FBody)FBody
getContacts()FBody
getDensity()FBody
getFillColor()FDrawable
getFilterBits() (defined in FBody)FBody
getForceX()FBody
getForceY()FBody
getGroupIndex()FBody
getHapticDamping()FBody
getHapticStiffness()FBody
getImageAlpha()FDrawable
getJoints()FBody
getLocalWorldPoint(Vec2 p) (defined in FBody)FBodyprotected
getMass()FBody
getName()FBody
getParent() (defined in FBody)FBody
getProcessedShapeDef() (defined in FBody)FBodyprotected
getRotation()FBody
getShapeDef() (defined in FBody)FBodyprotected
getShapeDefs() (defined in FBody)FBodyprotected
getTouching()FBody
getTransformedShapeDef() (defined in FBody)FBodyprotected
getVelocityX()FBody
getVelocityY()FBody
getVertexBodies()FBlob
getVertexSize()FBlob
getVertexX(int i)FBlob
getVertexY(int i)FBlob
getX()FBody
getY()FBody
h_damping (defined in FBody)FBodyprotected
h_isHaptic (defined in FBody)FBodyprotected
h_stiffness (defined in FBody)FBodyprotected
isConnected(FBody other)FBody
isDrawable()FDrawable
isHaptic()FBody
isResting()FBody
isSensor()FBody
isSleeping()FBody
isStatic()FBody
isTouchingBody(FBody b)FBody
m_allowSleep (defined in FBody)FBodyprotected
m_angle (defined in FBody)FBodyprotected
m_angularDamping (defined in FBody)FBodyprotected
m_angularVelocity (defined in FBody)FBodyprotected
m_body (defined in FBody)FBodyprotected
m_bullet (defined in FBlob)FBlobprotected
m_categoryBits (defined in FBody)FBodyprotected
m_damping (defined in FBlob)FBlobprotected
m_density (defined in FBlob)FBlobprotected
m_drawable (defined in FDrawable)FDrawableprotected
m_fill (defined in FDrawable)FDrawableprotected
m_fillColor (defined in FDrawable)FDrawableprotected
m_filterBits (defined in FBody)FBodyprotected
m_force (defined in FBlob)FBlobprotected
m_frequency (defined in FBlob)FBlobprotected
m_friction (defined in FBlob)FBlobprotected
m_grabbable (defined in FBody)FBodyprotected
m_gravityScale (defined in FBody)FBodyprotected
m_groupIndex (defined in FBody)FBodyprotected
m_image (defined in FDrawable)FDrawableprotected
m_imageAlpha (defined in FDrawable)FDrawableprotected
m_isSleeping (defined in FBody)FBodyprotected
m_joint (defined in FBlob)FBlobprotected
m_linearDamping (defined in FBody)FBodyprotected
m_linearVelocity (defined in FBody)FBodyprotected
m_mask (defined in FDrawable)FDrawableprotected
m_name (defined in FBody)FBodyprotected
m_parent (defined in FBody)FBodyprotected
m_position (defined in FBody)FBodyprotected
m_restitution (defined in FBlob)FBlobprotected
m_rotatable (defined in FBody)FBodyprotected
m_sensor (defined in FBody)FBodyprotected
m_static (defined in FBody)FBodyprotected
m_stroke (defined in FDrawable)FDrawableprotected
m_strokeColor (defined in FDrawable)FDrawableprotected
m_strokeWeight (defined in FDrawable)FDrawableprotected
m_torque (defined in FBlob)FBlobprotected
m_vertexBodies (defined in FBlob)FBlobprotected
m_vertexSize (defined in FBlob)FBlobprotected
m_vertices (defined in FBlob)FBlobprotected
m_world (defined in FBody)FBodyprotected
postDraw(PGraphics applet) (defined in FBody)FBodyprotected
postDrawDebug(PGraphics applet) (defined in FBody)FBodyprotected
preDraw(PGraphics applet) (defined in FBody)FBodyprotected
preDrawDebug(PGraphics applet) (defined in FBody)FBodyprotected
processBody(Body bd, ShapeDef sd) (defined in FBody)FBodyprotected
processShapeDef(ShapeDef sd) (defined in FBody)FBodyprotected
recreateInWorld() (defined in FBody)FBody
removeFromWorld() (defined in FBlob)FBlob
resetForces()FBody
setAllowSleeping(boolean allowSleep)FBody
setAngularDamping(float damping)FBody
setAngularVelocity(float w)FBody
setAsCircle(float x, float y, float size, int vertexCount)FBlob
setAsCircle(float x, float y, float size)FBlob
setAsCircle(float size)FBlob
setAsCircle(float size, int vertexCount)FBlob
setBullet(boolean d) (defined in FBlob)FBlob
setCategoryBits(int mask) (defined in FBody)FBody
setDamping(float damping)FBlob
setDensity(float d) (defined in FBlob)FBlob
setDrawable(boolean val) (defined in FBlob)FBlob
setFill(float g)FDrawable
setFill(float g, float a)FDrawable
setFill(float r, float g, float b)FDrawable
setFill(float r, float g, float b, float a)FDrawable
setFillColor(int col) (defined in FBlob)FBlob
setFilterBits(int mask) (defined in FBody)FBody
setForce(float fx, float fy)FBody
setFrequency(float frequency)FBlob
setFriction(float d) (defined in FBlob)FBlob
setGrabbable(boolean value)FBody
setGroupIndex(int index)FBody
setHaptic(boolean value)FBody
setHaptic(boolean value, float stiffness, float damping)FBody
setHapticDamping(float damping)FBody
setHapticStiffness(float stiffness)FBody
setImageAlpha(float alpha)FDrawable
setName(String name)FBody
setNoFill() (defined in FBlob)FBlob
setNoStroke() (defined in FBlob)FBlob
setParent(FBody b) (defined in FBody)FBody
setPosition(float x, float y)FBody
setPosition(Vec2 position) (defined in FBody)FBodyprotected
setRestitution(float d) (defined in FBlob)FBlob
setRotatable(boolean rotatable)FBody
setRotation(float w)FBody
setSensor(boolean value)FBody
setState(FBody b) (defined in FBody)FBody
setStateFromWorld() (defined in FBody)FBody
setStatic(boolean value)FBody
setStaticBody(boolean value)FBody
setStroke(float g)FDrawable
setStroke(float g, float a)FDrawable
setStroke(float r, float g, float b)FDrawable
setStroke(float r, float g, float b, float a)FDrawable
setStrokeColor(int col) (defined in FBlob)FBlob
setStrokeWeight(float col) (defined in FBlob)FBlob
setVelocity(float vx, float vy)FBody
setVertexSize(float size)FBlob
updateMass() (defined in FBody)FBodyprotected
updateStyle(FDrawable other) (defined in FDrawable)FDrawableprotected
vertex(float x, float y)FBlob
wakeUp()FBody