hAPI Fisica
0.1
The hAPI Fisica physics engine expands Richard Marxer's fisica for Processing. The engine wraps the jbox2d physics engine for use with the Haply Development kit and the Hapkit.
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This is the complete list of members for FBlob, including all inherited members.
addForce(float fx, float fy) (defined in FBlob) | FBlob | |
FBody.addForce(float fx, float fy, float px, float py) | FBody | |
addImpulse(float fx, float fy) | FBody | |
addImpulse(float fx, float fy, float px, float py) | FBody | |
addTorque(float t) (defined in FBlob) | FBlob | |
addToWorld(FWorld world) (defined in FBlob) | FBlob | |
addVertexBody(FBody b) | FBlob | |
adjustAngularVelocity(float dw) | FBody | |
adjustPosition(float dx, float dy) | FBody | |
adjustRotation(float dw) | FBody | |
adjustVelocity(float dvx, float dvy) | FBody | |
appletFill(PGraphics applet, int argb) (defined in FDrawable) | FDrawable | protected |
appletFillStroke(PGraphics applet) (defined in FDrawable) | FDrawable | protected |
appletStroke(PGraphics applet, int argb) (defined in FDrawable) | FDrawable | protected |
applyMatrix(PGraphics applet) (defined in FBody) | FBody | protected |
attachImage(PImage img) (defined in FBlob) | FBlob | |
dettachImage() (defined in FBlob) | FBlob | |
draw(PGraphics graphics) | FDrawable | |
draw(PApplet applet) | FDrawable | |
drawDebug(PGraphics graphics) | FDrawable | |
drawDebug(PApplet applet) | FDrawable | |
drawImage(PGraphics applet) (defined in FDrawable) | FDrawable | protected |
FBlob() | FBlob | |
getAABB() (defined in FBody) | FBody | protected |
getAngularVelocity() | FBody | |
getBB() (defined in FBody) | FBody | protected |
getBodies() (defined in FBody) | FBody | protected |
getBox2dBody() | FBody | |
getCategoryBits() (defined in FBody) | FBody | |
getContacts() | FBody | |
getDensity() | FBody | |
getFillColor() | FDrawable | |
getFilterBits() (defined in FBody) | FBody | |
getForceX() | FBody | |
getForceY() | FBody | |
getGroupIndex() | FBody | |
getHapticDamping() | FBody | |
getHapticStiffness() | FBody | |
getImageAlpha() | FDrawable | |
getJoints() | FBody | |
getLocalWorldPoint(Vec2 p) (defined in FBody) | FBody | protected |
getMass() | FBody | |
getName() | FBody | |
getParent() (defined in FBody) | FBody | |
getProcessedShapeDef() (defined in FBody) | FBody | protected |
getRotation() | FBody | |
getShapeDef() (defined in FBody) | FBody | protected |
getShapeDefs() (defined in FBody) | FBody | protected |
getTouching() | FBody | |
getTransformedShapeDef() (defined in FBody) | FBody | protected |
getVelocityX() | FBody | |
getVelocityY() | FBody | |
getVertexBodies() | FBlob | |
getVertexSize() | FBlob | |
getVertexX(int i) | FBlob | |
getVertexY(int i) | FBlob | |
getX() | FBody | |
getY() | FBody | |
h_damping (defined in FBody) | FBody | protected |
h_isHaptic (defined in FBody) | FBody | protected |
h_stiffness (defined in FBody) | FBody | protected |
isConnected(FBody other) | FBody | |
isDrawable() | FDrawable | |
isHaptic() | FBody | |
isResting() | FBody | |
isSensor() | FBody | |
isSleeping() | FBody | |
isStatic() | FBody | |
isTouchingBody(FBody b) | FBody | |
m_allowSleep (defined in FBody) | FBody | protected |
m_angle (defined in FBody) | FBody | protected |
m_angularDamping (defined in FBody) | FBody | protected |
m_angularVelocity (defined in FBody) | FBody | protected |
m_body (defined in FBody) | FBody | protected |
m_bullet (defined in FBlob) | FBlob | protected |
m_categoryBits (defined in FBody) | FBody | protected |
m_damping (defined in FBlob) | FBlob | protected |
m_density (defined in FBlob) | FBlob | protected |
m_drawable (defined in FDrawable) | FDrawable | protected |
m_fill (defined in FDrawable) | FDrawable | protected |
m_fillColor (defined in FDrawable) | FDrawable | protected |
m_filterBits (defined in FBody) | FBody | protected |
m_force (defined in FBlob) | FBlob | protected |
m_frequency (defined in FBlob) | FBlob | protected |
m_friction (defined in FBlob) | FBlob | protected |
m_grabbable (defined in FBody) | FBody | protected |
m_gravityScale (defined in FBody) | FBody | protected |
m_groupIndex (defined in FBody) | FBody | protected |
m_image (defined in FDrawable) | FDrawable | protected |
m_imageAlpha (defined in FDrawable) | FDrawable | protected |
m_isSleeping (defined in FBody) | FBody | protected |
m_joint (defined in FBlob) | FBlob | protected |
m_linearDamping (defined in FBody) | FBody | protected |
m_linearVelocity (defined in FBody) | FBody | protected |
m_mask (defined in FDrawable) | FDrawable | protected |
m_name (defined in FBody) | FBody | protected |
m_parent (defined in FBody) | FBody | protected |
m_position (defined in FBody) | FBody | protected |
m_restitution (defined in FBlob) | FBlob | protected |
m_rotatable (defined in FBody) | FBody | protected |
m_sensor (defined in FBody) | FBody | protected |
m_static (defined in FBody) | FBody | protected |
m_stroke (defined in FDrawable) | FDrawable | protected |
m_strokeColor (defined in FDrawable) | FDrawable | protected |
m_strokeWeight (defined in FDrawable) | FDrawable | protected |
m_torque (defined in FBlob) | FBlob | protected |
m_vertexBodies (defined in FBlob) | FBlob | protected |
m_vertexSize (defined in FBlob) | FBlob | protected |
m_vertices (defined in FBlob) | FBlob | protected |
m_world (defined in FBody) | FBody | protected |
postDraw(PGraphics applet) (defined in FBody) | FBody | protected |
postDrawDebug(PGraphics applet) (defined in FBody) | FBody | protected |
preDraw(PGraphics applet) (defined in FBody) | FBody | protected |
preDrawDebug(PGraphics applet) (defined in FBody) | FBody | protected |
processBody(Body bd, ShapeDef sd) (defined in FBody) | FBody | protected |
processShapeDef(ShapeDef sd) (defined in FBody) | FBody | protected |
recreateInWorld() (defined in FBody) | FBody | |
removeFromWorld() (defined in FBlob) | FBlob | |
resetForces() | FBody | |
setAllowSleeping(boolean allowSleep) | FBody | |
setAngularDamping(float damping) | FBody | |
setAngularVelocity(float w) | FBody | |
setAsCircle(float x, float y, float size, int vertexCount) | FBlob | |
setAsCircle(float x, float y, float size) | FBlob | |
setAsCircle(float size) | FBlob | |
setAsCircle(float size, int vertexCount) | FBlob | |
setBullet(boolean d) (defined in FBlob) | FBlob | |
setCategoryBits(int mask) (defined in FBody) | FBody | |
setDamping(float damping) | FBlob | |
setDensity(float d) (defined in FBlob) | FBlob | |
setDrawable(boolean val) (defined in FBlob) | FBlob | |
setFill(float g) | FDrawable | |
setFill(float g, float a) | FDrawable | |
setFill(float r, float g, float b) | FDrawable | |
setFill(float r, float g, float b, float a) | FDrawable | |
setFillColor(int col) (defined in FBlob) | FBlob | |
setFilterBits(int mask) (defined in FBody) | FBody | |
setForce(float fx, float fy) | FBody | |
setFrequency(float frequency) | FBlob | |
setFriction(float d) (defined in FBlob) | FBlob | |
setGrabbable(boolean value) | FBody | |
setGroupIndex(int index) | FBody | |
setHaptic(boolean value) | FBody | |
setHaptic(boolean value, float stiffness, float damping) | FBody | |
setHapticDamping(float damping) | FBody | |
setHapticStiffness(float stiffness) | FBody | |
setImageAlpha(float alpha) | FDrawable | |
setName(String name) | FBody | |
setNoFill() (defined in FBlob) | FBlob | |
setNoStroke() (defined in FBlob) | FBlob | |
setParent(FBody b) (defined in FBody) | FBody | |
setPosition(float x, float y) | FBody | |
setPosition(Vec2 position) (defined in FBody) | FBody | protected |
setRestitution(float d) (defined in FBlob) | FBlob | |
setRotatable(boolean rotatable) | FBody | |
setRotation(float w) | FBody | |
setSensor(boolean value) | FBody | |
setState(FBody b) (defined in FBody) | FBody | |
setStateFromWorld() (defined in FBody) | FBody | |
setStatic(boolean value) | FBody | |
setStaticBody(boolean value) | FBody | |
setStroke(float g) | FDrawable | |
setStroke(float g, float a) | FDrawable | |
setStroke(float r, float g, float b) | FDrawable | |
setStroke(float r, float g, float b, float a) | FDrawable | |
setStrokeColor(int col) (defined in FBlob) | FBlob | |
setStrokeWeight(float col) (defined in FBlob) | FBlob | |
setVelocity(float vx, float vy) | FBody | |
setVertexSize(float size) | FBlob | |
updateMass() (defined in FBody) | FBody | protected |
updateStyle(FDrawable other) (defined in FDrawable) | FDrawable | protected |
vertex(float x, float y) | FBlob | |
wakeUp() | FBody |