hAPI Fisica
0.1
The hAPI Fisica physics engine expands Richard Marxer's fisica for Processing. The engine wraps the jbox2d physics engine for use with the Haply Development kit and the Hapkit.
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This is the complete list of members for FLine, including all inherited members.
addForce(float fx, float fy) | FBody | |
addForce(float fx, float fy, float px, float py) | FBody | |
addImpulse(float fx, float fy) | FBody | |
addImpulse(float fx, float fy, float px, float py) | FBody | |
addTorque(float torque) | FBody | |
addToWorld(FWorld world) (defined in FBody) | FBody | |
adjustAngularVelocity(float dw) | FBody | |
adjustPosition(float dx, float dy) | FBody | |
adjustRotation(float dw) | FBody | |
adjustVelocity(float dvx, float dvy) | FBody | |
appletFill(PGraphics applet, int argb) (defined in FDrawable) | FDrawable | protected |
appletFillStroke(PGraphics applet) (defined in FDrawable) | FDrawable | protected |
appletStroke(PGraphics applet, int argb) (defined in FDrawable) | FDrawable | protected |
applyMatrix(PGraphics applet) (defined in FBody) | FBody | protected |
attachImage(PImage img) | FDrawable | |
dettachImage() | FDrawable | |
draw(PGraphics applet) (defined in FLine) | FLine | |
FBody.draw(PApplet applet) | FDrawable | |
drawDebug(PGraphics applet) (defined in FLine) | FLine | |
FBody.drawDebug(PApplet applet) | FDrawable | |
drawImage(PGraphics applet) (defined in FDrawable) | FDrawable | protected |
FLine(float x1, float y1, float x2, float y2) | FLine | |
getAABB() (defined in FBody) | FBody | protected |
getAngularVelocity() | FBody | |
getBB() (defined in FBody) | FBody | protected |
getBodies() (defined in FBody) | FBody | protected |
getBox2dBody() | FBody | |
getCategoryBits() (defined in FBody) | FBody | |
getContacts() | FBody | |
getDensity() | FBody | |
getFillColor() | FDrawable | |
getFilterBits() (defined in FBody) | FBody | |
getForceX() | FBody | |
getForceY() | FBody | |
getGroupIndex() | FBody | |
getHapticDamping() | FBody | |
getHapticStiffness() | FBody | |
getImageAlpha() | FDrawable | |
getJoints() | FBody | |
getLocalWorldPoint(Vec2 p) (defined in FBody) | FBody | protected |
getMass() | FBody | |
getName() | FBody | |
getParent() (defined in FBody) | FBody | |
getProcessedShapeDef() (defined in FBody) | FBody | protected |
getRotation() | FBody | |
getShapeDef() (defined in FLine) | FLine | protected |
getShapeDefs() (defined in FBody) | FBody | protected |
getTouching() | FBody | |
getTransformedShapeDef() (defined in FBody) | FBody | protected |
getVelocityX() | FBody | |
getVelocityY() | FBody | |
getX() | FBody | |
getY() | FBody | |
h_damping (defined in FBody) | FBody | protected |
h_isHaptic (defined in FBody) | FBody | protected |
h_stiffness (defined in FBody) | FBody | protected |
isConnected(FBody other) | FBody | |
isDrawable() | FDrawable | |
isHaptic() | FBody | |
isResting() | FBody | |
isSensor() | FBody | |
isSleeping() | FBody | |
isStatic() | FBody | |
isTouchingBody(FBody b) | FBody | |
m_allowSleep (defined in FBody) | FBody | protected |
m_angle (defined in FBody) | FBody | protected |
m_angularDamping (defined in FBody) | FBody | protected |
m_angularVelocity (defined in FBody) | FBody | protected |
m_body (defined in FBody) | FBody | protected |
m_bullet (defined in FBody) | FBody | protected |
m_categoryBits (defined in FBody) | FBody | protected |
m_density (defined in FBody) | FBody | protected |
m_drawable (defined in FDrawable) | FDrawable | protected |
m_end (defined in FLine) | FLine | protected |
m_fill (defined in FDrawable) | FDrawable | protected |
m_fillColor (defined in FDrawable) | FDrawable | protected |
m_filterBits (defined in FBody) | FBody | protected |
m_force (defined in FBody) | FBody | protected |
m_friction (defined in FBody) | FBody | protected |
m_grabbable (defined in FBody) | FBody | protected |
m_gravityScale (defined in FBody) | FBody | protected |
m_groupIndex (defined in FBody) | FBody | protected |
m_image (defined in FDrawable) | FDrawable | protected |
m_imageAlpha (defined in FDrawable) | FDrawable | protected |
m_isSleeping (defined in FBody) | FBody | protected |
m_linearDamping (defined in FBody) | FBody | protected |
m_linearVelocity (defined in FBody) | FBody | protected |
m_mask (defined in FDrawable) | FDrawable | protected |
m_name (defined in FBody) | FBody | protected |
m_parent (defined in FBody) | FBody | protected |
m_position (defined in FBody) | FBody | protected |
m_restitution (defined in FBody) | FBody | protected |
m_rotatable (defined in FBody) | FBody | protected |
m_sensor (defined in FBody) | FBody | protected |
m_start (defined in FLine) | FLine | protected |
m_static (defined in FBody) | FBody | protected |
m_stroke (defined in FDrawable) | FDrawable | protected |
m_strokeColor (defined in FDrawable) | FDrawable | protected |
m_strokeWeight (defined in FDrawable) | FDrawable | protected |
m_torque (defined in FBody) | FBody | protected |
m_world (defined in FBody) | FBody | protected |
postDraw(PGraphics applet) (defined in FBody) | FBody | protected |
postDrawDebug(PGraphics applet) (defined in FBody) | FBody | protected |
preDraw(PGraphics applet) (defined in FBody) | FBody | protected |
preDrawDebug(PGraphics applet) (defined in FBody) | FBody | protected |
processBody(Body bd, ShapeDef sd) (defined in FBody) | FBody | protected |
processShapeDef(ShapeDef sd) (defined in FBody) | FBody | protected |
recreateInWorld() (defined in FBody) | FBody | |
removeFromWorld() (defined in FBody) | FBody | |
resetForces() | FBody | |
setAllowSleeping(boolean allowSleep) | FBody | |
setAngularDamping(float damping) | FBody | |
setAngularVelocity(float w) | FBody | |
setBullet(boolean value) | FBody | |
setCategoryBits(int mask) (defined in FBody) | FBody | |
setDamping(float damping) | FBody | |
setDensity(float density) | FBody | |
setDrawable(boolean drawable) | FDrawable | |
setEnd(float x, float y) | FLine | |
setFill(float g) | FDrawable | |
setFill(float g, float a) | FDrawable | |
setFill(float r, float g, float b) | FDrawable | |
setFill(float r, float g, float b, float a) | FDrawable | |
setFillColor(int col) | FDrawable | |
setFilterBits(int mask) (defined in FBody) | FBody | |
setForce(float fx, float fy) | FBody | |
setFriction(float friction) | FBody | |
setGrabbable(boolean value) | FBody | |
setGroupIndex(int index) | FBody | |
setHaptic(boolean value) | FBody | |
setHaptic(boolean value, float stiffness, float damping) | FBody | |
setHapticDamping(float damping) | FBody | |
setHapticStiffness(float stiffness) | FBody | |
setImageAlpha(float alpha) | FDrawable | |
setName(String name) | FBody | |
setNoFill() | FDrawable | |
setNoStroke() | FDrawable | |
setParent(FBody b) (defined in FBody) | FBody | |
setPosition(float x, float y) | FBody | |
setPosition(Vec2 position) (defined in FBody) | FBody | protected |
setRestitution(float restitution) | FBody | |
setRotatable(boolean rotatable) | FBody | |
setRotation(float w) | FBody | |
setSensor(boolean value) | FBody | |
setStart(float x, float y) | FLine | |
setState(FBody b) (defined in FBody) | FBody | |
setStateFromWorld() (defined in FBody) | FBody | |
setStatic(boolean value) | FBody | |
setStaticBody(boolean value) | FBody | |
setStroke(float g) | FDrawable | |
setStroke(float g, float a) | FDrawable | |
setStroke(float r, float g, float b) | FDrawable | |
setStroke(float r, float g, float b, float a) | FDrawable | |
setStrokeColor(int col) | FDrawable | |
setStrokeWeight(float weight) | FDrawable | |
setVelocity(float vx, float vy) | FBody | |
updateMass() (defined in FBody) | FBody | protected |
updateStyle(FDrawable other) (defined in FDrawable) | FDrawable | protected |
wakeUp() | FBody |