hAPI Fisica
0.1
The hAPI Fisica physics engine expands Richard Marxer's fisica for Processing. The engine wraps the jbox2d physics engine for use with the Haply Development kit and the Hapkit.
|
This is the complete list of members for FWorld, including all inherited members.
add(FBody body) | FWorld | |
add(FJoint joint) | FWorld | |
addBody(FBody body) (defined in FWorld) | FWorld | |
addJoint(FJoint joint) (defined in FWorld) | FWorld | |
bottom | FWorld | |
clear() | FWorld | |
dragBody(float x, float y) (defined in FWorld) | FWorld | |
draw(PApplet applet) | FWorld | |
draw(PGraphics graphics) | FWorld | |
draw() | FWorld | |
drawDebug(PApplet applet) | FWorld | |
drawDebug(PGraphics graphics) | FWorld | |
drawDebug() | FWorld | |
FWorld(float topLeftX, float topLeftY, float bottomRightX, float bottomRightY) | FWorld | |
FWorld() (defined in FWorld) | FWorld | |
getBodies() | FWorld | |
getBodies(float x, float y) | FWorld | |
getBodies(float x, float y, boolean getStatic) | FWorld | |
getBodies(float x, float y, boolean getStatic, int count) | FWorld | |
getBody(float x, float y) | FWorld | |
getBody(float x, float y, boolean getStatic) | FWorld | |
getMouseJoint() | FWorld | |
grabBody(float x, float y) (defined in FWorld) | FWorld | |
left | FWorld | |
m_actions (defined in FWorld) | FWorld | protected |
m_bottomRightX (defined in FWorld) | FWorld | protected |
m_bottomRightY (defined in FWorld) | FWorld | protected |
m_contactResults (defined in FWorld) | FWorld | protected |
m_contacts (defined in FWorld) | FWorld | protected |
m_edgesFriction (defined in FWorld) | FWorld | protected |
m_edgesRestitution (defined in FWorld) | FWorld | protected |
m_fbodies (defined in FWorld) | FWorld | protected |
m_grabbable (defined in FWorld) | FWorld | protected |
m_grabPositionX (defined in FWorld) | FWorld | protected |
m_grabPositionY (defined in FWorld) | FWorld | protected |
m_mouseButton (defined in FWorld) | FWorld | protected |
m_mouseJoint (defined in FWorld) | FWorld | protected |
m_topLeftX (defined in FWorld) | FWorld | protected |
m_topLeftY (defined in FWorld) | FWorld | protected |
mouseEvent(MouseEvent event) | FWorld | |
processActions() (defined in FWorld) | FWorld | |
raycast(float x1, float y1, float x2, float y2, FBody[] bodies, int maxCount, boolean solidShapes) (defined in FWorld) | FWorld | |
raycastOne(float x1, float y1, float x2, float y2, FRaycastResult result, boolean solidShapes) (defined in FWorld) | FWorld | |
releaseBody() (defined in FWorld) | FWorld | |
remove(FBody body) | FWorld | |
remove(FJoint joint) | FWorld | |
removeBody(FBody body) (defined in FWorld) | FWorld | |
removeJoint(FJoint joint) (defined in FWorld) | FWorld | |
right | FWorld | |
setContactListener(final FContactListener listener) (defined in FWorld) | FWorld | |
setEdges(float topLeftX, float topLeftY, float bottomRightX, float bottomRightY, int color) | FWorld | |
setEdges(float topLeftX, float topLeftY, float bottomRightX, float bottomRightY) | FWorld | |
setEdges(PApplet applet, int color) | FWorld | |
setEdges(int color) | FWorld | |
setEdges() | FWorld | |
setEdgesFriction(float friction) | FWorld | |
setEdgesRestitution(float restitution) | FWorld | |
setGrabbable(boolean value) | FWorld | |
setGravity(float gx, float gy) | FWorld | |
step() | FWorld | |
step(float dt) | FWorld | |
step(float dt, int iterationCount) | FWorld | |
top | FWorld |